
How human-centered design improves accessibility remediation

Sam Proulx
Accessibility Evangelist at Fable
Human-centered design has the best intentions. It’s focused on avoiding assumptions and prioritizing the true needs, behaviors, and experiences of all people throughout the product design process. This approach extends to digital products.
Given human-centered design’s focus on context, research with users, and iterative testing, accessibility should be a natural outcome. But most organizations today think about accessibility as a compliance effort, meaning they don’t start to consider it until much later in the product development lifecycle. If you ask anyone who uses assistive technology about the barriers they navigate in digital experiences, it’s clear this is creating a disconnect.
Many of these barriers could be avoided if companies included people with disabilities early in the UX research process. When companies don’t do this, they get caught in an accessibility remediation loop – fixing accessibility issues after the fact instead of designing for all humans from the start. The big question is why this dynamic continues to play out.
How human-centered design improves accessibility remediation
Human-centered design has the best intentions. It’s focused on avoiding assumptions and prioritizing the true needs, behaviors, and experiences of all people throughout the product design process. This approach extends to digital products.
Given human-centered design’s focus on context, research with users, and iterative testing, accessibility should be a natural outcome. But most organizations today think about accessibility as a compliance effort, meaning they don’t start to consider it until much later in the product development lifecycle. If you ask anyone who uses assistive technology about the barriers they navigate in digital experiences, it’s clear this is creating a disconnect.
Many of these barriers could be avoided if companies included people with disabilities early in the UX research process. When companies don’t do this, they get caught in an accessibility remediation loop – fixing accessibility issues after the fact instead of designing for all humans from the start. The big question is why this dynamic continues to play out.

Sam Proulx
Accessibility Evangelist at Fable
Why is accessibility still an afterthought for so many product organizations?
There are a few reasons why accessibility isn’t always prioritized in UX research and design processes:
1. A bias towards “average” users
Some teams assume that designing for the majority will naturally cover the needs of all users. This leads to only testing with average users. There are misconceptions around the complexity of accessibility testing and even apprehension around doing or saying the wrong thing when working with people with disabilities. There are also many people living with invisible disabilities that are easily overlooked. These dynamics can be compounded by time/resource constraints and a lack of leadership buy-in.
2. The assumption that compliance makes it accessible
Complying with accessibility laws is important, but that doesn’t always lead to more usable products for people with disabilities. A compliance-only mindset can also trap teams in endless (and expensive) accessibility remediation loops.
3. Lack of lived experience
Many UX designers and researchers have neither personally used assistive technology nor observed what it’s like to navigate a digital product using assistive technology. This may feel like a big hurdle, but getting started can be as simple as asking the right questions.
Some accessibility barriers are obvious
There are some digital experiences that simply can’t be navigated using certain types of assistive technology. For example, as a completely blind person using a screen reader, I can’t interact with the traditional image-based CAPTCHA security feature.
- When a CAPTCHA relies on visual elements, like distorted text and image recognition, my screen reader can’t interpret and convey what’s presented to me on screen.
- Many CAPTCHAs lack an accessible alternative, so I’m unable to complete the task without asking someone else to help me.
- A CAPTCHA offering an “accessible” alternative, like audio, often ends up being distorted and difficult to understand or harder to find on the page.
It doesn’t need to be this way. There are plenty of accessible alternatives. For example, Google’s reCAPTCHA v3 doesn’t require users to solve any CAPTCHAs. Instead, it analyzes user behavior to assess the risk of a bot. It’s also possible to verify someone is a human by offering to send a code by text. Most bots don’t have valid cell numbers.
Remember that not all disabilities are visible. Even a logic-based CAPTCHA that directs the user to solve a math problem, like 7 + 2, can fail to meet the needs of users with cognitive disabilities or diminished number literacy.

Shining a light on accessibility grey areas
Since the purpose of a CAPTCHA is to verify human users, how can a human relying on a computer (assistive technology) be expected to complete one? This is a straightforward example of the friction that people with disabilities experience online.
Assistive technology users will tell you there are also a lot of grey areas when it comes to friction in digital experiences. Here are some UX design examples from the video I shared earlier:
“At work, if we use 3 to 4 different types of tools where Dragon [Naturally Speaking] might be flawless and two where it’s not that great, it’s just an uphill battle where I’m constantly troubleshooting.”
– Tin, Dragon NaturallySpeaking user

“I like dark mode because it allows me to have better contrast of my text. With excessive white space, when you’re zoomed in to 300% you don’t know where you are on the screen. You kind of adjust, but you can just lose where you are and that makes it hard to navigate.”
– Andrew, screen magnification user

A timer feature in an online checkout can boot assistive technology users out of the process before they’ve completed their transaction. Imagine the frustration of waiting 45 minutes in a digital queue to buy highly coveted concert tickets only to be kicked out of the seat selection and purchase interface because it times out. (Taylor Swift fans would riot!) Yet this is a common experience for assistive technology users.
Compliance can’t catch every accessibility problem
Grey areas can creep in when digital products meet legal accessibility requirements (like color contrast minimums, image alt text, and keyboard navigation) yet still create frustrating digital experiences for people with disabilities. They may pass compliance checks but fail at delivering usability. Here are a few bad UX design examples:
Proactive human-centered design prioritizes usability for all
A human-centered design process is rooted in empathy, iteration, and user feedback. With co-creation and testing at its core, human-centered design strives to involve users at every relevant stage of product design. This should absolutely include people with disabilities. If you’re worried your UX research and design teams aren’t equipped for this change, don’t be. It’s way easier than you think to get started.
Think small wins over big swings
Building inaccessible, unusable digital products is expensive for companies. The consequences are also very real for people with disabilities. Experiences are closed off. Work becomes more isolating. Participating in common digital experiences is annoying and frustrating.
“Inaccessible experiences definitely slow down your workflow and take you out of the rhythm of getting your work done.”
– Andrew, screen magnification user
I’m personally excited about the possibility of more UX teams incorporating the perspectives of people with disabilities into their processes. I look forward to a future where digital products are flexible enough to let every person with a disability create the specific experiences we wish to have.
Your research, design and development teams will be equally excited about breaking free from an overwhelming accessibility remediation cycle. It’s way more satisfying to proactively and collaboratively build products that work well for every user from the start.