Community spotlight: Maryse Glaude-Beaulieu
Abid Virani2024-03-26T18:56:22-04:00A behind-the-scenes look into decades of lived experience that fuel Maryse's work at Fable.
A behind-the-scenes look into decades of lived experience that fuel Maryse's work at Fable.
How should a UX researcher prepare for research involving people with disabilities who use assistive technology (AT)? How will the session flow? What do you need to keep in mind? Aimed at practitioners new to facilitating accessible UX research, Fable’s recent webinar “Unlocking the power of accessibility research” featured practical advice on how to get started. In this article, we’ll summarize the main takeaways from the session that will help you maximize the time spent with an AT user and how to structure the interview to get more insights out of it.
In 2020, Spotify started seeing grassroots efforts develop around accessibility education. This led to the formation of an Accessibility Guild, a company-wide initiative around accessibility, and the creation of their accessibility team. In our latest edition of Experts with Fable, Accessibility consultant Devon Persing moderated a discussion with Spotify’s Accessibility and Design Systems Manager Audrey O’Clair, and Education Program Manager George Milios on why Spotify recognized the need for accessibility training, how they structured their program to create awareness and engagement, and more.
In our latest edition of Experts with Fable, Amber Knabl, CPACC, Accessibility Strategy and Enablement Lead at Fable, sat down with Kaush Ganesh, Senior Design Researcher of Duo Security at Cisco, and Jennifer Smith, PCWA, Design Director of Accessibility at Visa to discuss learnings from their experiences building accessibility champion programs.
Hear from Jennifer on her journey, what digital teams need to know for accessibility in 2023, and what made her make the switch from a compliance-focused automated solution to Fable.
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